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Pixel Shader 1.1 Windows 7

 

ShaderMark 2.1 is a DirectX 9.0 pixel shader benchmark. All pixel and vertex shader code is written in Microsoft’s High Level Shading Language. ShaderMark provides the possibility to use different compiler targets. OS: Windows® 7/Vista/XP. Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better. Memory: 2 GB RAM. Graphics: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0. DirectX: Version 9.0c. A pixel shader is a software program that is used when processing graphics and it computes color and other graphic attributes of a pixel. It is possible to identify the pixel shader version of the graphics card installed on a computer system. A Pixel Shader is a part of your video card. If you have a computer made in the last 5 years, it should support Pixel Shader 1.1. Make sure you have the driver for your video card installed, and are not just running off of Window's generic one.

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1.7 10 Shaders Mod

This automated test verifies the requirements listed in the test details table.

This test document applies to the following test jobs:

  • Pixel Shaders Ver 1.1

  • Pixel Shaders Ver 1.1 (WoW64)

  • Pixel Shaders Ver 1.2

  • Pixel Shaders Ver 1.2 (WoW64)

  • Pixel Shaders Ver 1.3

  • Pixel Shaders Ver 1.3 (WoW64)

  • Pixel Shaders Ver 1.4

  • Pixel Shaders Ver 1.4 (WoW64)

  • Pixel Shaders Ver 2.0

  • Pixel Shaders Ver 2.0 (WoW64)

Test details

Specifications
  • Device.Graphics.AdapterRender.MinimumDirectXLevel
Platforms
  • Windows 10, client editions (x86)
  • Windows 10, client editions (x64)
  • Windows Server 2016 (x64)
  • Windows 10, client editions (ARM64)
Supported Releases
  • Windows 10
  • Windows 10, version 1511
  • Windows 10, version 1607
  • Windows 10, version 1703
  • Windows 10, version 1709
  • Windows 10, version 1803
  • Windows 10, version 1809
  • Windows 10, version 1903
  • Next update to Windows 10
Expected run time (in minutes)5
CategoryCompatibility
Timeout (in minutes)300
Requires rebootfalse
Requires special configurationfalse
Typeautomatic

Additional documentation

Tests in this feature area might have additional documentation, including prerequisites, setup, and troubleshooting information, that can be found in the following topic(s):

Running the test

Fallout 4 dlc only download. Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.

Troubleshooting

For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.

For troubleshooting information, see Troubleshooting Device.Graphics Testing.

More information

Shaders 1 16.1

Command syntax

Command optionDescription

Pshader.exe -Ver:1.1 -M:[Monitor]

This command runs the Pixel Shaders Ver 1.1 test job and the Pixel Shaders Ver 1.1 (WoW64) test job.

Pshader.exe -Ver:1.2 -M:[Monitor]

This command runs the Pixel Shaders Ver 1.2 test job and the Pixel Shaders Ver 1.2 (WoW64) test job.

Pshader.exe -Ver:1.3 -M:[Monitor]

This command runs the Pixel Shaders Ver 1.3 test job and the Pixel Shaders Ver 1.3 (WoW64) test job.

Pshader.exe -Ver:1.4 -M:[Monitor]

This command runs the Pixel Shaders Ver 1.4 test job and the Pixel Shaders Ver 1.4 (WoW64) test job.

Pshader.exe -Ver:2.0 -M:[Monitor]

This command runs the Pixel Shaders Ver 2.0 test job and the Pixel Shaders Ver 2.0 (WoW64) test job.

Note

Pixel Shader 1.1 Windows 7

For command line help for this test binary, type /?.

Pixel Shader 1.1 Download Windows 7

File list

FileLocation

Configdisplay.exe

<[testbinroot]>nttestwindowstesttools

D3d10ref.dll

<[testbinroot]>nttestgraphicsd3dsupport

D3d11ref.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dcompiler_test.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dref.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dref8.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dref9.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dx10_test.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dx11_TEST.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dx8d.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

D3dx9_TEST.dll

<[testbinroot]>nttestwindowstestgraphicsd3dsupport

Fpstate.dll

<[testbinroot]>nttestwindowstestgraphicsd3dutility

Modechange.exe

<[testbinroot]>nttestwindowstestgraphicsd3dutility

Pshader.exe

<[testbinroot]>nttest

TDRWatch.exe

<[testbinroot]>nttestwindowstestgraphics

Vbswap.x

<[testbinroot]>nttestwindowstestgraphicsd3dconf

Parameters

Pixel Shader 1.1 Windows 7 32-bit

Parameter nameParameter description
MONITORIndex of display output to target with test
MODIFIEDCMDLINEAdditional command line arguments for test executable
LLU_NetAccessOnlyLLU Name of net user
ConfigDisplayCommandLineCustom Command Line for ConfigDisplay. Default: logo
TDRArgs/get or /set
I recently bought Black & White 2, realising my computer was in need of an update i bought a DvD drive (as b&w is in dvd format)
after installing the game i restarted and tried to load B&W 2,
there was an error stating that b&w only supports graphics cards compatible with pixel shader 1.1, i looked at the readme and decided to try and update my graphics card driver, so i downoaded that and ran it.. another error, my computer does not have the minimal requirements for the update.
first of all, how do i know the graphics card i buy will be pixel shader 1.1 compatible? as doing my research i have not found this in the product specification
would you reccomend geting one over £100 ? as these things get really expensive and i hope i dont need the latest one to play.
lastly my computer has 510mb Ram, the game reccomends 512mb or higer, will this disrupt my gaming experience? (i would love to have a faster computer but as always im trying to save for other things)
Thankyou for any guidence, explanation or reccomendations you could give